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Keyframe rope

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keyframe_rope

Source(core) KeyFrame Entity


description

A node entity that marks a point in a rope. The first node in the rope should be a move_rope, followed by 1 or more keyframe_ropes.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
    This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Next KeyFrame NextKey(target_destination)
    Name of the next keyframe along this keyframe path.
  • Speed (units per second) MoveSpeed(integer) - default: 64
  • Slack Slack(integer) - default: 25
    How much extra length the rope has (by default it has the length between its two endpoints in the editor).
  • Type Type(choices)
    • 0 - Rope
    • 1 - Semi-rigid
    • 2 - Rigid
  • Subdivision Subdiv(integer) - default: 2
    Number of subdivisions between each rope segment. Maximum value is 8. Higher values make smoother ropes, but are slower to render.
  • Barbed Barbed(choices) - default: Test effect that makes the rope look sharper and more barbed.
    • 0 - No
    • 1 - Yes
  • Width (1-64) Width(string) - default: 2
    Width of the rope.
  • Texture Scale TextureScale(string) - default: 1
    This changes the texture resolution. The default resolution is 4 pixels per inch. Larger values stretch the texture and smaller values scrunch it up.
  • Collide with world Collide(choices)
    • 0 - No
    • 1 - Yes
  • Start Dangling Dangling(choices) - default: When set to Yes, the rope starts out detached from its target endpoint.
    • 0 - No
    • 1 - Yes
  • Breakable Breakable(choices) - default: When set to yes, the rope can be detached from either endpoint when shot.
    • 0 - No
    • 1 - Yes
  • Rope Material RopeMaterial(material) - default: cable/cable.vmt
    The material to use when rendering the rope.


spawn flags

  • 1: Auto Resize - default: OFF


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.
  • SetScrollSpeed(float)
    Set the speed at which the texture scrolls.
  • SetForce(string)
    Apply a force instantaneously to the rope. The parameter should be a vector containing the force to be applied (X Y Z).
  • Break(void)
    Break the rope, if it's marked to do so.


outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

Submit your tutorial for keyframe_rope

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