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Ladders: Breakable Ladders
From HalfLife 2 Knowledge Base
CS:S breakable ladder
I found a way to make a ladder breakable in CS:S, it goes like this:
- make a brush in the shape of a ladder.
- texture the brush with a texture that looks like a ladder
- tie to func_breakable by pressing Ctrl+T and selecting func_breakable
- name it lad01
- make another brush with the tools/toolsinvisibleladder texture on it
- make the new brush the same shape as lad01 but only make its thickness 1
- tie to func_breakable by pressing Ctrl+T and selecting func_breakable
- name it lad02
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- open lad01's properties and make its material type metal
- go to the flags tab and set it to only break on trigger
- go to outputs tab
- then set "my outputs named" to "OnBreak"
- then set "targets entities named" to "lad02"
- then set "via this input" to "Break"
- now go back to the "class info" tab and set the stength to be what ever you want 25 is good.
- now exit the properties window
- open lad02's properties and make its material type metal
- go to the flags tab and set it to only break on trigger
- go to outputs tab
- then set "my outputs named" to "OnBreak"
- then set "targets entities named" to "lad01"
- then set "via this input" to "Break"
- now go back to the "class info" tab and set the stength to be the same as lad01's(25 for us).
- now exit the properties window
- move lad02 directly infront of lad01 so that it is lined up 100% on the "front" of lad01, this makes it seem like lad01(the one that looks like a ladder) is actualy what you are climbing.
this completes this tutorial have fun with your new breakable ladder and if you want the ladder to say, only be destroyed when the bomb goes off, then you can set both of them to only break on trigger, and set an output for the bombtarget like this:
- "my outputs named" = "OnBombExplode"
- "targets entities named" = "lad02"
- "via this input" = "Break"
now when the bomb goes off the ladder will explode but if you shoot it it wont.
if you want to see how this works in game download my map called de_industrial from here: http://halflife2.filefront.com/file/CS_Source_DE_Industrial_Map;40699 or get the vmf file from me by emailing me at fxdarkloki@yahoo.com and request it, it has both of the ladder types explained above, and 2 other valid cs:source ladder types(model based and brush based) sorry about the email thing but i cant get the image upload to work. i have like 4 or 5 screen shots but it wont let me use them.

