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Light dynamic
From HalfLife 2 Knowledge Base
Contents |
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light_dynamic
Source(core) Point Entity
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description
An invisible lightsource that changes in some way over time.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent. - Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. - Entity to point at target(target_destination)
The name of an entity in the map that the dynamic light will point at. - Light color _light(color255) - default: 255 255 255 200
- Light brightness brightness(integer) - default: 0
- Inner (bright) angle _inner_cone(integer) - default: 30
- Outer (fading) angle _cone(integer) - default: 45
- Pitch pitch(integer) - default: -90
- Maximum distance distance(float) - default: 120
This is the distance that light is allowed to cast, in inches. - Spotlight end radius spotlight_radius(float) - default: 80
This is the radius of the light, in inches, at the object that it is hitting. - Appearance style(Choices)
- 0 - Normal
- 10 - Fluorescent flicker
- 2 - Slow, strong pulse
- 11 - Slow pulse, noblack
- 5 - Gentle pulse
- 1 - Flicker A
- 6 - Flicker B
- 3 - Candle A
- 7 - Candle B
- 8 - Candle C
- 4 - Fast strobe
- 9 - Slow strobe
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spawn flags
- 1: No world light - default: OFF
- 2: No model light - default: OFF
- 4: Add Displacement Alpha - default: OFF
- 8: Subtract Displacement Alpha - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for light_dynamic

