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Light environment
From HalfLife 2 Knowledge Base
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light_environment
Source(core) Point Entity
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description
Sets the color and angle of the light from the sun and sky.
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properties
- Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. - Pitch pitch(integer) - default: 0
The downward pitch of the light from the sun. 0 is horizontal, -90 is straight down. - Brightness _light(color255) - default: 255 255 255 200
- Ambient _ambient(color255) - default: 255 255 255 20
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spawn flags
none.
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inputs
none.
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outputs
none.
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related tutorials
Important note: the light_environment only works if you have a skybox ceiling for the level!
Sky list and settings of Valve's skyboxes
Submit your tutorial for light_environment

