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Light spot

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Contents

light_spot

Source(core) Point Entity


description

Spotlight.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
    This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Brightness _light(color255) - default: 255 255 255 200
  • Appearance style(Choices)
    • 0 - Normal
    • 10 - Fluorescent flicker
    • 2 - Slow, strong pulse
    • 11 - Slow pulse, noblack
    • 5 - Gentle pulse
    • 1 - Flicker A
    • 6 - Flicker B
    • 3 - Candle A
    • 7 - Candle B
    • 8 - Candle C
    • 4 - Fast strobe
    • 9 - Slow strobe
  • Custom Appearance pattern(string)
    Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be a steppy fade in from dark to light.
  • Constant _constant_attn(string) - default: 0
  • Linear _linear_attn(string) - default: 0
  • Quadratic _quadratic_attn(string) - default: 1
  • Entity to point at target(target_destination)
    The name of an entity in the map that the spotlight will point at. This will override the spotlight's angles.
  • Inner (bright) angle _inner_cone(integer) - default: 30
  • Outer (fading) angle _cone(integer) - default: 45
  • Focus _exponent(integer) - default: 1
  • Maximum distance _distance(integer) - default: 0
    This is the distance that light is allowed to cast, in inches.
  • Pitch pitch(integer) - default: -90


spawn flags

none

inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.
  • TurnOn(void)
    Turn the light on.
  • TurnOff(void)
    The the light off.
  • Toggle(void)
    Toggle the light's current state.
  • SetPattern(string)
    Set a custom pattern of light brightness for this light. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be a steppy fade in from dark to light.
  • FadeToPattern(string)
    Fades from first value in old pattern, to first value in the new given pattern. Pattern format is a string of characters, where 'a' is total darkness, 'z' fully bright. i.e. 'aaggnnttzz' would be a steppy fade in from dark to light.


outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

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