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Logic auto

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logic_auto

Source(core) Point Entity


description

Fires outputs when a map spawns.If 'Remove on fire' flag is set the logic_auto is deleted after firing. It can be set to check a global state before firing. This allows you to only fire events based on what took place in a previous map.


properties

  • Global State to Read globalstate(string)
    If set, this specifies a global state to check before firing. If the global state is not set, the OnMapSpawn output will not be fired.


spawn flags

  • 1: Remove on fire - default: ON


inputs

none.


outputs

none.


related tutorials

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