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Logic auto
From HalfLife 2 Knowledge Base
Contents |
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logic_auto
Source(core) Point Entity
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description
Fires outputs when a map spawns.If 'Remove on fire' flag is set the logic_auto is deleted after firing. It can be set to check a global state before firing. This allows you to only fire events based on what took place in a previous map.
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properties
- Global State to Read globalstate(string)
If set, this specifies a global state to check before firing. If the global state is not set, the OnMapSpawn output will not be fired.
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spawn flags
- 1: Remove on fire - default: ON
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inputs
none.
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outputs
none.
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related tutorials
Submit your tutorial for logic_auto

