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Logic measure movement

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logic_measure_movement

Source(core) Point Entity


description

An entity that can measure the movement of an entity relative to another entity and apply that movement to a third entity.


properties

  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • Entity to Measure MeasureTarget(target_destination)
    Entity whose movement you want to measure.
  • Measure Reference MeasureReference(target_destination)
    The movement of Entity to Measure will be measured relative to this entity.
  • Entity to Move Target(target_destination)
    This entity will be moved to mimic the motions of Entity to Measure.
  • Movement Reference TargetReference(target_destination)
    The Entity to Move will move relative to this entity.
  • Movement scale TargetScale(float) - default: 1
    A scale to divide the measured movements by, before applying those movements to the Entity to Move. 1 = target entity moves as much as the measured entity, 2 = target entity moves half as far as the measured entity, and 0.5 = target entity moves twice as far as the measured entity.
  • Measurement Type MeasureType(choices)
    • 0 - Position
    • 1 - Eye position


spawn flags

none.


inputs

  • Kill(void)
    Removes this entity from the world.
  • KillHierarchy(void)
    Removes this entity and all its children from the world.
  • AddOutput(string)
    Adds an entity I/O connection to this entity. Format
  • FireUser1(void)
    Causes this entity's OnUser1 output to be fired.
  • FireUser2(void)
    Causes this entity's OnUser2 output to be fired.
  • FireUser3(void)
    Causes this entity's OnUser3 output to be fired.
  • FireUser4(void)
    Causes this entity's OnUser4 output to be fired.


outputs

  • OnUser1(void)
    Fired in response to FireUser1 input.
  • OnUser2(void)
    Fired in response to FireUser2 input.
  • OnUser3(void)
    Fired in response to FireUser3 input.
  • OnUser4(void)
    Fired in response to FireUser4 input.


related tutorials

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