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Logic relay
From HalfLife 2 Knowledge Base
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logic_relay
Source(core) Point Entity
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description
A message forwarder. Fires an OnTrigger output when triggered, and can be disabled to prevent forwarding outputs. Useful as an intermediary between one entity and another for turning on or off an I/O connection, or as a container for holding a set of outputs that can be triggered from multiple places.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Start Disabled StartDisabled(choices)
- 0 - No
- 1 - Yes
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spawn flags
- 1: Only trigger once - default: OFF
- 2: Allow fast retrigger - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - Enable(void)
Enable this entity. - Disable(void)
Disable this entity.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for logic_relay

