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Logic timer
From HalfLife 2 Knowledge Base
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logic_timer
Source(core) Point Entity
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description
An entity that fires a timer event at regular, or random, intervals. It can also be set to oscillate betweena high and low end, in which case it will fire alternating high/low outputs each time it fires.
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properties
- Name targetname(target_source)
The name that other entities refer to this entity by. - Start Disabled StartDisabled(choices)
- 0 - No
- 1 - Yes
- Use Random Time UseRandomTime(choices)
- 0 - No
- 1 - Yes
- Minimum Random Interval LowerRandomBound(string)
If 'Use Random Time' is set, this is the minimum time between timer fires. The time will be a random number between this and the 'Maximum Random Interval'. - Maximum Random Interval UpperRandomBound(string)
If 'Use Random Time' is set, this is the maximum time between timer fires. The time will be a random number between the 'Minimum Random Interval' and this. - Refire Interval RefireTime(string)
If 'Use Random Time' isn't set, this is the time between timer fires, in seconds.
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spawn flags
- 1: Oscillator (alternates between OnTimerHigh and OnTimerLow outputs) - default: OFF
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inputs
- Kill(void)
Removes this entity from the world. - KillHierarchy(void)
Removes this entity and all its children from the world. - AddOutput(string)
Adds an entity I/O connection to this entity. Format - FireUser1(void)
Causes this entity's OnUser1 output to be fired. - FireUser2(void)
Causes this entity's OnUser2 output to be fired. - FireUser3(void)
Causes this entity's OnUser3 output to be fired. - FireUser4(void)
Causes this entity's OnUser4 output to be fired. - Enable(void)
Enable this entity. - Disable(void)
Disable this entity.
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outputs
- OnUser1(void)
Fired in response to FireUser1 input. - OnUser2(void)
Fired in response to FireUser2 input. - OnUser3(void)
Fired in response to FireUser3 input. - OnUser4(void)
Fired in response to FireUser4 input.
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related tutorials
Submit your tutorial for logic_timer

