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Mapping
From HalfLife 2 Knowledge Base
Welcome to the Mapping 411
Introduction to Hammer:
Setup How to configure Hammer, the official source map creator.
First CSS Room How to make your first map in css.
Entity Guide
Entity Guide Entity Guide for Source Engine
Tips and Tricks
Tips & Tricks Tips and tricks on how to make the most of your map.
Current Tutorials
A
Area Portals How to utilize area portals to make your map runs as fast as possible.
Arch Tool The lowdown on how to make good lookin maps using the arch tool.
Overhead Aircraft How to create an airplane flying over head
B
Breakable Glass How to create breakable glass like cs_office which uses func_breakable_surf.
C
Cameras How to use func_monitor and point_camera to make a camera system.
Creating a bomb target How to create the bomb targets for the game css.
Creating a buy zone How to create buyzones for the game css.
Cylinders How to make cylinders in a nice informative pictoral tutorial.
D
E
Elevator How to create an elevator using a train following a path.
F
G
H
Heatwaves in Source How to make the amazing heatwave effect in source engine.
I
J
K
L
M
N
Nav Files This is required to create a CSS hostage style map. It generates the data the hostages use to get around the map.
O
P
Physics Door How to use phys_hinge and a func_physbox to create a door that responds to physics.
Q
R
Random Hostage Spawning How to spawn hostages in random locations each round.
Ropes with Ragdolls How to create ropes with ragdolls attached to them that swing around.
S
Spawn Stuff How to spawn objects using a point_template entity.
Spawn with Weapon How to make the player in CSS spawn in the game with a specific weapon from the start.
Spikes How to make spikes in a nice pictoral tutorial.
Steam in Source How to create a steam effect in Source engine.
T
Trigger Look How to create a trigger that is based on what the player's view is focused on.
U
User-Controlled items How to create vehicles or other devices controlled by the player using the entity game_ui
V
W
Water All the lowdown on making water in source.

