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Mat wireframe
From HalfLife 2 Knowledge Base
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You must have cheats enabled to use mat_wireframe. Then open the console and type
mat_wireframe 1
to turn on the wireframe view.
mat_wireframe 0
will turn it off. If you plan to use it frequently, you can bind a key to it; type the following to make the k key toggle it:
bindtoggle k mat_wireframe
Key:
- Red: brushes, including brush-based entities
- Light blue: props
- Yellow: decals
- Blacks, grays, whites: light halos, particle effects, sprites, and suchlike
Note: brush-based entities are drawn after regular world brushes, so you might encounter the odd behavior that a door will obscure a wall behind it. This can be confusing, but in reality both the door and the brushes behind it are being drawn (except in the case of area portals, described later).

