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Moving Clouds
From HalfLife 2 Knowledge Base
By Mxthe
Contents |
Finding The Model
You might believe it's gonna be something complicated, well it's not.
Moving clouds are a simple prop_dynamic
With some css models
The models are
Props/Cs_Office/Clouds
Props/De_tides/Clouds
Props/De_port/Clouds
And some others
So if you want theses clouds in an hl2 map
Download cfgscape
http://nemesis.thewavelength.net/index.php?p=26
Close steam, open the Counter Strike Source Shared.gcf
Go in the Models/Props/Cs_office
And extract all clouds files you find.
Then go in Materials/Models/Props/Cs_office
And Extract all clouds files you find
Then place the models in Models/Props/Cs_office in hl2 folder
And place the materials in Materials/Models/Props/Cs_office
Restart steam, and you will find the model in the hammer :-)
Placing The Model
Now you got your model, so make a 3d skybox, and place the model in it, the center of the prop_dynamic must be your sky_camera in the skybox.
Resize your 3d skybox if you have to, but it's cooler to see all of the cloud model.
And then compile and you're done!
Was it hard?? :)

