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Npc heli avoidbox
From HalfLife 2 Knowledge Base
Contents |
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npc_heli_avoidbox
Half-Life 2 Solid Entity
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description
Helicopter avoidance box
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properties
- Origin (X Y Z) origin(origin)
The position of this entity's center in the world. Rotating entities typically rotate around their origin. - Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. - Parent parentname(target_destination)
The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
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spawn flags
- 65536: Avoid the box above and below - default: OFF
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inputs
- SetParent(string)
Changes the entity's parent in the movement hierarchy. - SetParentAttachment(string)
Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment. - ClearParent(void)
Removes this entity from the the movement hierarchy, leaving it free to move independently.
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outputs
none.
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related tutorials
Submit your tutorial for npc_heli_avoidbox

