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Parenting to Attachments
From HalfLife 2 Knowledge Base
You need a logic_auto and a npc with attachments, as well as the object you want to parent to it.
Then you need to look in ModelViewer and go to the attachments tab.
Click each attachment to see where it is on the model, then decide which one you want to use.
In the logic auto you need to set:
OnMapSpawn..... SetParentAttachment.... name of the attachment
Things to note:
- The item must be parented to the object already before parenting it to a specific attachment.

