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Point camera

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Contents

point_camera

Half-Life 2 Point Entity


description

Camera


properties

  • Parent parentname(target_destination)
    The name of this entity's parent in the movement hierarchy. Entities with parents move with their parent.
  • Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
    This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
  • Name targetname(target_source)
    The name that other entities refer to this entity by.
  • FOV FOV(float) - default: 90
    Field of view in degrees
  • Screen Aspect Ratio UseScreenAspectRatio(choices)
    • 0 - No
    • 1 - Yes
  • Fog Enable fogEnable(choices)
    • 0 - No
    • 1 - Yes
  • Fog Color fogColor(color255) - default: 0 0 0
  • Fog Start fogStart(float) - default: 2048
    The near fog plane.
  • Fog End fogEnd(float) - default: 4096
    The far fog/clipping plane.


spawn flags

  • 1: Start Off - default: OFF


inputs

  • SetParent(string)
    Changes the entity's parent in the movement hierarchy.
  • SetParentAttachment(string)
    Change this entity to attach to a specific attachment point on it's parent. Entities must be parented before being sent this input. The parameter passed in should be the name of the attachment.
  • ClearParent(void)
    Removes this entity from the the movement hierarchy, leaving it free to move independently.


outputs

none.

see also

info_camera_link

func_monitor

related tutorials

Cameras tutorial.
Multiple Cameras tutorial.

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