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Prop physics multiplayer

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prop_physics_multiplayer

Counter-Strike: Source Point Entity


description

This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.


properties

spawn flags

none.


inputs

  • AddHealth(integer)
    Adds health to the breakable. If the breakable's health reaches zero it will break.
  • Kill
    Removes this entity from the world.
  • Break
    Breaks the breakable.
  • Wake
    Wake up this physics object, if it is sleeping.
  • Sleep
    Put this physics object to sleep. It will wake if given the Wake input, or if force is applied to it. Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this.
  • Ignite
    Ignite, burst into flames.

outputs

none.


related tutorials

Submit your tutorial for prop_physics_multiplayer

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