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Prop physics multiplayer
From HalfLife 2 Knowledge Base
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prop_physics_multiplayer
Counter-Strike: Source Point Entity
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description
This class is the same as prop_physics, except the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
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properties
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spawn flags
none.
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inputs
- AddHealth(integer)
Adds health to the breakable. If the breakable's health reaches zero it will break.
- Kill
Removes this entity from the world.
- Break
Breaks the breakable.
- Wake
Wake up this physics object, if it is sleeping.
- Sleep
Put this physics object to sleep. It will wake if given the Wake input, or if force is applied to it. Note that physics objects go to sleep automatically after coming to rest for a while, so you don't really need to use this.
- Ignite
Ignite, burst into flames.
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outputs
none.
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related tutorials
Submit your tutorial for prop_physics_multiplayer

