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QC-Weapons
From HalfLife 2 Knowledge Base
Weapons are one of the most looked at models in the game, (duh they're in your face 24/7). Because of this Valve has made weapons with 3 models :
- W_[Weapon]
- the weapon on the ground.
- P_[Weapon]
- The Player Model is the same model as the W_model, but it is shown attached to a player in 3rd person view only. But is not needed for HL2/CSS
- V_[Weapon]
- The View_Model that most people notice while playing in First person mode.
- W_ models and P_models use the same .QC structure as a normal model.
- V_models are built differently due to the special animations that it has for reloading, shooting, etc
Make your .qc file as normal, but when you get to the sequence portion of the .qc file you have to add an extra command. this command varies depending on the game.dll which make it quite hard to figure out what these commands are. You can find them at the bottom of an original model from the game that you are making a new model for.

