Cleanup is going to take awhile, so the site is back up but editing has been disabled.
Server Commands
From HalfLife 2 Knowledge Base
CHANGELEVEL (map name) ALL
To switch levels with out the MAP command.
DECALFREQUENCY # ALL
Sets the frequency at which players can spray their logos. # is in seconds, 0 means no delay.
KICK (username)
Kick a player from the game
MP_FLASHLIGHT 0 (0, 1) ALL
Toggles the flashlight for multiplayer games.
MP_FRIENDLYFIRE 0 (0, 1) ALL
Toggles the ability to harm a team mate.
MP_FREEZTIME 6 (#) CS, CS:S
Denotes length of time players can not move at the start of of a round.
MP_C4TIMER 45 (10-?) CS, CS:S
Denotes the time fuse on the C4.
SV_ALLTALK 0 (0, 1) ALL
Toggels the ability of persons of oppisite teams/ghost team to communicate via voice chat.
SV_CHEATS 0 (0, 1) ALL
This command enables the use of cheat commands, development commands, etc.
SV_LAN 0 (0, 1) ALL
Determinds if the server is a Lan only server (1), or an internet server (0).
ai_auto_contact_solver
ai_debug_assault
ai_debug_directnavprobe
ai_debug_doors
ai_debug_efficiency
ai_debug_enemies
ai_debug_expressions Show random expression decisions for NPCs.
ai_debug_follow
ai_debug_loners
ai_debug_looktargets
ai_debug_los NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
ai_debug_nav
ai_debug_ragdoll_magnets
ai_debug_shoot_positions
ai_debug_speech
ai_debug_squads
ai_debug_think_ticks
ai_debugscriptconditions
ai_drawbattlelines
ai_efficiency_override
ai_follow_use_points
ai_follow_use_points_when_moving
ai_lead_time
ai_LOS_mode
ai_moveprobe_debug
ai_moveprobe_jump_debug
ai_moveprobe_usetracelist
ai_no_local_paths
ai_no_node_cache
ai_no_select_box
ai_no_steer
ai_no_talk_delay
ai_norebuildgraph
ai_path_adjust_speed_on_immediate_turns
ai_path_insert_pause_at_est_end
ai_path_insert_pause_at_obstruction
ai_reaction_delay_alert
ai_reaction_delay_idle
ai_rebalance_thinks
ai_report_task_timings_on_limit
ai_sequence_debug
ai_shot_bias
ai_shot_bias_max
ai_shot_bias_min
ai_shot_stats
ai_shot_stats_term
ai_show_hull_attacks
ai_show_think_tolerance
ai_simulate_task_overtime
ai_spread_cone_focus_time
ai_spread_defocused_cone_multiplier
ai_spread_pattern_focus_time
ai_think_limit_label
ai_use_clipped_paths
ai_use_efficiency
ai_use_frame_think_limits
ai_use_think_optimizations
ammo_338mag_max
ammo_357sig_max
ammo_45acp_max
ammo_50AE_max
ammo_556mm_box_max
ammo_556mm_max
ammo_57mm_max
ammo_762mm_max
ammo_9mm_max
ammo_buckshot_max
ammo_flashbang_max
ammo_hegrenade_max
ammo_smokegrenade_max
bot_allow_grenades
bot_allow_machine_guns
bot_allow_pistols
bot_allow_rifles
bot_allow_rogues
bot_allow_shield
bot_allow_shotguns
bot_allow_snipers
bot_allow_sub_machine_guns
bot_auto_vacate
bot_chatter
bot_crouch
bot_debug
bot_defer_to_human
bot_difficulty
bot_freeze
bot_join_after_player
bot_join_team
bot_mimic
bot_mimic_yaw_offset
bot_prefix
bot_profile_db
bot_quota
bot_quota_match
bot_show_nav
bot_stop
bot_traceview
bot_traceview_extended
bot_walk
bot_zombie
breakable_disable_gib_limit
breakable_multiplayer
collision_shake_amp
collision_shake_freq
collision_shake_time
cs_ShowStateTransitions cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
cs_stacking_num_levels How many players can stack on top of another player.
debug_physimpact
decalfrequency
dispcoll_drawplane
displaysoundlist
ent_debugkeys
ent_messages_draw Visualizes all entity input/output activity.
fire_absorbrate
fire_dmgbase
fire_dmginterval
fire_dmgscale
fire_extabsorb
fire_extscale
fire_growthrate
fire_heatscale
fire_incomingheatscale
fire_maxabsorb
flex_expression
flex_looktime
flex_maxawaytime
flex_maxplayertime
flex_minawaytime
flex_minplayertime
flex_talk
free_pass_peek_debug
func_break_max_pieces
func_breakdmg_bullet
func_breakdmg_club
func_breakdmg_explosive
g_debug_doors
g_debug_ragdoll_removal
g_debug_trackpather
g_debug_transitions Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
g_Language
g_ragdoll_maxcount
hltv_delay HLTV broadcast delay in seconds
hltv_viewent HLTV camera entity index
hostage_debug Show hostage AI debug information
lservercfgfile
mapcyclefile
mp_allowNPCs
mp_allowspectators toggles whether the server allows spectator mode or not
mp_autocrosshair
mp_autokick Kick idle/team-killing players
mp_autoteambalance
mp_buytime How many minutes after round start players can buy items for.
mp_c4timer how long from when the C4 is armed until it blows
mp_chattime amount of time players can chat after the game is over
mp_defaultteam
mp_facefronttime After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
mp_fadetoblack fade a player's screen to black when he dies
mp_falldamage
mp_feetyawrate How many degrees per second that we can turn our feet or upper body.
mp_flashlight
mp_footsteps
mp_forcecamera Restricts spectator modes for dead players
mp_forcerespawn
mp_fraglimit
mp_freezetime how many seconds to keep players frozen when the round starts
mp_friendlyfire
mp_hostagepenalty Terrorist are kicked for killing too much hostages
mp_ik Use IK on in-place turns.
mp_limitteams Max # of players 1 team can have over another
mp_maxrounds max number of rounds to play before server changes maps
mp_playerid Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
mp_restartgame If non-zero, game will restart in the specified number of seconds
mp_roundtime How many minutes each round takes.
mp_solidplayers Set player solid in multiplayer mode, no pushback
mp_spawnprotectiontime Kick players who team-kill within this many seconds of a round restart.
mp_startmoney amount of money each player gets when they reset
mp_teamlist
mp_teamoverride
mp_teamplay
mp_timelimit game time per map in minutes
mp_tkpunish Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_weaponstay
mp_winlimit max number of rounds one team can win before server changes maps
nav_edit Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
nav_quicksave Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
nav_show_approach_points Show Approach Points in the Navigation Mesh.
nav_show_danger Show current 'danger' levels.
npc_create_equipment
npc_go_do_run Set whether should run on NPC go
npc_height_adjust Enable test mode for ik height adjustment
npc_sentences
npc_vphysics
old_radiusdamage
phys_impactforcescale
phys_penetration_error_time Controls the duration of vphysics penetration error boxes.
phys_pushscale
phys_speeds
phys_stressbodyweights
phys_timescale Scale time for physics
phys_upimpactforcescale
physicsshadowupdate_render
player_old_armor
r_AirboatViewDampenDamp
r_AirboatViewDampenFreq
r_AirboatViewZHeight
r_JeepViewDampenDamp
r_JeepViewDampenFreq
r_JeepViewZHeight
r_vehicleBrakeRate
r_vehicleDrawDebug
r_VehicleViewDampen
replaydelay
scene_allowoverrides When playing back a choreographed scene, allow per-model expression overrides.
scene_flatturn
scene_forcecombined When playing back, force use of combined .wav files even in english.
scene_maxcaptionradius Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print When playing back a scene, print timing and event info to console.
scene_showfaceto When playing back, show the directions of faceto events.
scene_showlook When playing back, show the directions of look events.
scene_showmoveto When moving, show the end location.
servercfgfile Shows the current .cfg file that is used to start a server.
showhitlocation
showtriggers Shows trigger brushes
sk_ally_regen_time Time taken for an ally to regenerate a point of health.
sk_npc_arm
sk_npc_chest
sk_npc_head
sk_npc_leg
sk_npc_stomach
sk_player_arm
sk_player_chest
sk_player_head
sk_player_leg
sk_player_stomach
smoothstairs Smooth player eye z coordinate when climbing stairs.
soundpatch_captionlength How long looping soundpatch captions should display for.
step_spline
suitvolume
sv_accelerate
sv_airaccelerate
sv_alltalk Players can hear all other players, no team restrictions
sv_autosave Set to 1 to save game on level transition. Does not affect autosave triggers.
sv_backspeed How much to slow down backwards motion
sv_bounce Bounce multiplier for when physically simulated objects collide with other objects.
sv_debug_player_use Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_debugresponses Show verbose matching output (1 for simple, 2 for rule scoring)
sv_dumpresponses Dump all response_rules.txt and rules (requires restart)
sv_footsteps Play footstep sound for players
sv_friction World friction.
sv_gravity World gravity.
sv_massreport
sv_max_usercmd_future_ticks Prevents clients from running usercmds too far in the future. Prevents speed hacks.
sv_maxspeed
sv_maxunlag Maximum lag compensation in seconds
sv_maxvelocity Maximum speed any ballistically moving object is allowed to attain per axis.
sv_netvisdist Test networking visibility distance
sv_noclipaccelerate
sv_noclipduringpause If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed
sv_npc_talker_maxdist NPCs over this distance from the player won't attempt to speak.
sv_pushaway_clientside Clientside physics push away (0=off, 1=only localplayer, 1=all players)
sv_pushaway_clientside_size Minimum size of pushback objects
sv_pushaway_force How hard physics objects are pushed away from the players on the server.
sv_pushaway_max_force Maximum amount of force applied to physics objects by players.
sv_pushaway_min_player_speed If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
sv_rollangle Max view roll angle
sv_rollspeed
sv_runcmds
sv_showhitboxes Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
sv_showimpacts Shows client (red) and server (blue) bullet impact point
sv_showladders Show bbox and dismount points for all ladders (must be set before level load.)
sv_skyname Current name of the skybox texture
sv_soundemitter_trace Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate
sv_specnoclip
sv_specspeed
sv_stepsize
sv_stopspeed Minimum stopping speed when on ground.
sv_strict_notarget If set, notarget will cause entities to never think they are in the pvs
sv_suppress_viewpunch
sv_teststepsimulation
sv_thinktimecheck Check for thinktimes all on same timestamp.
sv_unlag Enables player lag compensation
sv_watchentlist
sv_wateraccelerate
sv_waterdist Vertical view fixup when eyes are near water plane.
sv_waterfriction
template_debug
test_nav_opt
think_limit Maximum think time in milliseconds, warning is printed if this is exceeded.
trace_report
voice_serverdebug
weapon_showproficiency

