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Sky camera
From HalfLife 2 Knowledge Base
Contents |
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sky_camera
Source(core) Point Entity
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description
An entity used to control the 3D Skybox. It's origin is used to determine the 3D Skybox's position relative to the map. Place this entity, in the 3D Skybox, at the point where the origin of the map should be.
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properties
- Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis. - 3D Skybox scale scale(integer) - default: 16
Scale of the skybox. - Fog Enable fogenable(choices)
- 0 - No
- 1 - Yes
- Fog Blend fogblend(choices)
- 0 - No
- 1 - Yes
- Use Angles for Fog Dir use_angles(choices)
- 0 - No
- 1 - Yes
- Primary Fog Color fogcolor(color255) - default: 255 255 255
- Secondary Fog Color fogcolor2(color255) - default: 255 255 255
- Primary Fog Dir fogdir(string) - default: 1 0 0
- Fog Start fogstart(string) - default: 500.0
Distance at which the skybox fog should start. - Fog End fogend(string) - default: 2000.0
Distance at which the skybox fog should be fully opaque.
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spawn flags
none.
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inputs
none.
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outputs
none.
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related tutorials
- 3D_Skyboxes - Learn how to create 3D Skyboxes using the sky_camera entity

