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Talk:Rope Workaround in Counterstrike: Source

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I don't think this workaround will work when you use 'prop_physics_override'

After preforming the correct steps with 'logic_measure_movement' my rope still shoots off my map and goes to the origin. Interesting enough, I get an error in my console about my keyframe_rope entity: "logic_measure_movement: Unable to find movement target entity Dynamic_RopeKey01"

Here is a screenshot: barrelroom0000.jpg

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