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Trigger Look
From HalfLife 2 Knowledge Base
by Taz00
First make a simple room and add a light like so:
Then add a new brush with the trigger (tools/toolstrigger) texture and tie it to a trigger_look entity (CTRL+T) like so:
Then add an env_explosion entity and name it "explode":
Add an infodecal behind that so its easy to see where it is ingame, i used "decals/decalsigndanger001f" for the effect :wink: :
Now go back to the trigger_look's properties and do the following:
Set "Look Target" to "explode" so when the env_explosion is looked at, it triggers an output.
Look Time(in sec) to the seconds you have to look at the entity before trigger, i set mine to 0.2, its rather fast.
Make sure the flag "Fire once" isn’t ticked
Don’t change the rest
Then add an output like so:
That means when triggered (looked at for over 0.2 seconds) make the env_explosion explode

