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Trigger once
From HalfLife 2 Knowledge Base
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trigger_once
Source(core) Solid Entity
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description
A trigger volume that removes itself after it is triggered once.
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properties
- Filter Name filtername(filterclass)
Filter to use to see if activator triggers me. See filter_activator_name for more explanation.
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spawn flags
- 1: Clients - default: ON
- 2: NPCs - default: OFF
- 4: Pushables - default: OFF
- 8: Physics Objects - default: OFF
- 16: Only player ally NPCs - default: OFF
- 32: Only clients in vehicles - default: OFF
- 64: Everything - default: OFF
- 512: Only clients *not* in vehicles - default: OFF
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inputs
- Toggle(void)
Toggles this trigger between enabled and disabled states.
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outputs
- OnStartTouch(void)
Fired when an entity starts touching this trigger. The touching entity must pass this trigger's filters to cause this output to fire.
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related tutorials
Submit your tutorial for trigger_once

