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Trigger teleport
From HalfLife 2 Knowledge Base
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trigger_teleport
Source(core) Solid Entity
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description
A trigger volume that teleports entities that touch it. Entities are teleported to the Remote Destination, and have their angles set to that of the Remote Destination's. If a Local Destination Landmark is specified, teleported entities are offset from the target by their initial offset from the landmark, and their angles are left alone.
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properties
- Remote Destination target(target_destination)
The entity specifying the point to which entities should be teleported. - Local Destination Landmark landmark(target_destination)
If specified, then teleported entities are offset from the target by their initial offset from the landmark.
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spawn flags
- 32: Preserve angles even when a local landmark is not specified - default: OFF
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inputs
none.
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outputs
- OnEndTouch(void)
Fired when an entity stops touching this trigger. Only entities that passed this trigger's filters will cause this output to fire. - OnEndTouchAll(void)
Fires when an entity stops touching this trigger, and no other entities are touching it. Only entities that passed this trigger's filters are considered.
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related tutorials
Submit your tutorial for trigger_teleport

