From HalfLife 2 Knowledge Base
weapon_glock
Counter-Strike: Source Point Entity
About Glock Pistols
GLOCK was founded by Mr. Gaston Glock, an engineer, in 1963 in Deutsch-Wagram, near Vienna to specialize in the manufacture of plastic and steel components. GLOCK quickly realized the desirability of combining plastic and steel, particularly for military products, and began to supply the Austrian Army with machine gun belts, practice hand grenades, plastic clips, field knives and entrenching tools.
Glock Models Produced today
Learn more about Glock Pistols http://glockfirearmsales.com
properties
- Name targetname(target_source)
The name that other entities refer to this entity by.
- Pitch Yaw Roll (Y Z X) angles(angle) - default: 0 0 0
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
spawn flags
none.
inputs
- Kill(void)
Removes this entity from the world.
- KillHierarchy(void)
Removes this entity and all its children from the world.
- Ignite(void)
Ignite, burst into flames.
- AddOutput(string)
Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
- FireUser1(void)
Causes this entity's OnUser1 output to be fired.
- FireUser2(void)
Causes this entity's OnUser2 output to be fired.
- FireUser3(void)
Causes this entity's OnUser3 output to be fired.
- FireUser4(void)
Causes this entity's OnUser4 output to be fired.
outputs
- OnUser1(void)
Fired in response to FireUser1 input.
- OnUser2(void)
Fired in response to FireUser2 input.
- OnUser3(void)
Fired in response to FireUser3 input.
- OnUser4(void)
Fired in response to FireUser4 input.
- OnPlayerPickup(void)
Fires when the player picks up this weapon
related tutorials
Submit your tutorial for weapon_glock